And even assuming no other bonuses, that’s a pretty long amount of time to play every day to reach your maximum earnings: a full five hours of game time.
On top of that, zSilver is capped at a maximum of 900 points per day, so gamers can’t simply marathon their way into getting Razer-branded goods. Razer is offering a few bonuses at launch, but they won’t get you very far for very long. But that still means you’ll be earning a maximum of 180 points an hour, assuming you spend the full hour in-game (and you don’t forget to launch it from the Cortex program). Playing one of the supported games will earn you 3 zSilver points per minute-not a bad rate of return, as these things go. The worse news is that the system is more or less designed to keep you from earning too many points too quickly.
These games represent some of the biggest entries in their respective genres, but a list of only five supported titles rather curtails the enthusiasm behind Razer’s broad statement that one can “play games on Cortex and get rewarded with zSilver.” If you want to spend a little time in Skyrim or Minecraft or Rocket League, not to mention any newer games, you’ll be doing it sans Razer-branded rewards. The bad news is that while Cortex can detect almost any game on a standard PC (and new games can be added to the list manually), only a handful of games actually give you credit in zSilver for playing them through Cortex. The good news is that the process is fairly simple: just launch the game and the program will keep a running tally of your playtime, accruing points with each minute. ZSilver accumulates as you play titles launched from the Razer Cortex desktop program.